﻿local breakSocketHandle,debugXpCall = require("LuaDebug")("127.0.0.1",7003)
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-- 全局变量
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Class = require 'Common.Class'
Utils = require 'Common.Utils'
Event = require 'Event.Event'

-- 定义各种缩写（比如省得写CS.UnityEngine.Debug，而只要写Debug。写起来了跟在C#中类似）的lua预加载
require "Alias"
--
NetworkManager = require "Manager.NetworkManager"
--TimerManager = require "Manager.TimerManager"
--LevelManager = require "Manager.LevelManager"
UIManager = require "Manager.UIManager"
--ConfigManager = require "Manager.ConfigManager"
--GameObjectManager = require "Manager.GameObjectManager"
AudioManager = require "Manager.AudioManager"
GameManager = require "Manager.GameManager"

-- network connection
--CS.Kylin.NetworkManager.Instance:Connect("127.0.0.1", 8001);